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[Game ProgramFly3D SDK.rar

Description: 《Realtime Rendering》的随书源代码,包含完整的3D引擎的源代码,及使用文档
Platform: | Size: 50238713 | Author: | Hits:

[WEB CodeOpenSG-1.6.0-StarterGuide

Description: OpenSG is a scenegraph system for realtime rendering, e.g. for Virtual Reality applications. It is just a library, not a full application. This documentation contains descriptions of the internal classes and concepts, as well as a tutorial that explains how to use the system.-OpenSG is a system for realtime scenegraph rendering. e.g. for Virtual Reality applications. It is ju st a library, not a full application. This documentation con tains descriptions of the internal classes and concepts, as well as a tutorial that explains how to use the system.
Platform: | Size: 1455149 | Author: 郭家 | Hits:

[mpeg mp3mp3en

Description: rtbuf.c is an implementation of a buffering scheme using the POSIX realtime features. Its aim is to provide smooth playback of MPEG audio streams even on a very heavily loaded machine. It uses many advanced features of the operating system: - System V shared memory - POSIX.1b realtime scheduling extensions - POSIX.1b memory locking - Sound Driver DMA buffer mapping into the user proces space Make sure that you have enabled these features! The downside of these features is that they can only be used if the process has root permissions. Using realtime features is somewhat dangerous, since a realtime process can eat all the CPU time, rendering the machine unresponsive. So don t try this on your server!
Platform: | Size: 257585 | Author: lamching | Hits:

[Game ProgramFly3D

Description: 《Realtime Rendering》的随书源代码,包含完整的3D引擎的源代码,及使用文档
Platform: | Size: 49049600 | Author: 站长 | Hits:

[DocumentsOpenSG-1.6.0-StarterGuide

Description: OpenSG is a scenegraph system for realtime rendering, e.g. for Virtual Reality applications. It is just a library, not a full application. This documentation contains descriptions of the internal classes and concepts, as well as a tutorial that explains how to use the system.-OpenSG is a system for realtime scenegraph rendering. e.g. for Virtual Reality applications. It is ju st a library, not a full application. This documentation con tains descriptions of the internal classes and concepts, as well as a tutorial that explains how to use the system.
Platform: | Size: 1455104 | Author: | Hits:

[Windows Developquxian

Description: 利用vb进行二维实时曲线的绘制,可控制绘制的时间间隔-Vb for the use of two-dimensional rendering of real-time curve, can control the rendering time interval
Platform: | Size: 5120 | Author: 111111 | Hits:

[mpeg mp3mp3en

Description: rtbuf.c is an implementation of a buffering scheme using the POSIX realtime features. Its aim is to provide smooth playback of MPEG audio streams even on a very heavily loaded machine. It uses many advanced features of the operating system: - System V shared memory - POSIX.1b realtime scheduling extensions - POSIX.1b memory locking - Sound Driver DMA buffer mapping into the user proces space Make sure that you have enabled these features! The downside of these features is that they can only be used if the process has root permissions. Using realtime features is somewhat dangerous, since a realtime process can eat all the CPU time, rendering the machine unresponsive. So don t try this on your server!
Platform: | Size: 259072 | Author: lamching | Hits:

[Game Programrmapc.v0.4

Description: 3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生成实现-3D game development needed to BSP tree rendering scenes by line management. The code contains the complete realization of BSP and documents generated
Platform: | Size: 101376 | Author: 清华 | Hits:

[Otherrealtime_volume_rendering(CG)1

Description: realtime volume rendering(CG)入门教程ppt-realtime volume rendering(CG) tutor
Platform: | Size: 6434816 | Author: Mander | Hits:

[3D GraphicFluidTerrainErosion

Description: A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach to fluid simulation to implement the shallow water equations and hydraulic erosion on a height field terrain.
Platform: | Size: 239616 | Author: pour | Hits:

[3D GraphicGodRays.tar

Description: Realtime god rays differed-shader (hack to volumetric rendering)
Platform: | Size: 4271104 | Author: Burn | Hits: